Monthly Archives: August 2019

Game server selection for single or multiple players

The increasing growth in computer networks has brought with it an increase in the interest and importance of online games. Most commercial games use a client-server architecture and many allow the players to connect their clients to their choice of game server. Given that players can also deploy their own server, many games provide players […]

Dedicated Server Selection in Online Games

Online gameplay is impacted by the network characteristics of players connected to the same server. Unfortunately, the network characteristics of online game servers are not well-understood, particularly for groups that wish to play together on the same server. As a step towards a remedy, this paper presents analysis of an extensive set of measurements of […]