The increasing growth in computer networks has brought with it an increase in the interest and importance of online games. Most commercial games use a client-server architecture and many allow the players to connect their clients to their choice of game server. Given that players can also deploy their own server, many games provide players […]
Monthly Archives: August 2019
Online gameplay is impacted by the network characteristics of players connected to the same server. Unfortunately, the network characteristics of online game servers are not well-understood, particularly for groups that wish to play together on the same server. As a step towards a remedy, this paper presents analysis of an extensive set of measurements of […]